I’ve been a fan of Fallout series since almost the very beginning of the series, back in 1998 when Black Isle Studios made the first two installments of the game. The post-apocalyptic world, so unlike the contemporary lousy YA renditions, mesmerized with the mix of great storytelling, complete freedom, and that pinch of an absurd humor that fitted right in with the world changed by the nuclear bombs.
Then, Bethesda Studios know of its Elder Scrolls series, took over Fallout and breathed new life into it. I was once – or actually twice – more lost in the world of retro sci-fi.
Yet, at the announcement of Fallout 76, I couldn’t help but wondering. An online game sounded like fun, but even if it wasn’t a massive multiplayer, and the prospect of venturing into West Virginia with a couple of my friends was enticing, gaming with other people brings a fair amount of problems. Extensive player killing, annoying players, simplified game mechanics or quests… On top of that, the studio announced there wouldn’t be any human non-player characters which required a new approach to quests and revealing the storyline. This all raised concerns. Would it live up to Fallout’s legend?
At the same time, Bethesda never disappointed me. From Morrowind through Fallout 4 to Elder Scrolls Online, not a single game had disappointed me so far. I knew I’d have to try it out, no matter what others were going to say about the game. Continue reading “Gaming Writer’s Saturday: Fallout 76”
You might have noticed that I haven’t been around much lately, and this month’s Wordwitch post is late. It’s because I’m in the middle of preparing to move across the States. For the same reason, the February’s A Month in the Writer’s Life won’t be posted. I’ll tell you all about my adventures in a joint February-March post in the beginning of April. Thank you for your understanding!
But for now, I hope you’ll enjoy February’s compilation of the Wordwitch pictures.
The Wordwitch (which got its name thanks to Myk Pilgrim) is a series of drawings I started back in January 2017. At first, it was one image, but soon more ideas followed and my notebook filled with more pictures. As I just recently launched my Facebook Page, it seemed a good time to start sharing them.
These drawings appear weekly on Tuesdays, on social media under the #thewordwitch hashtag, and are in monthly roundup posts here. Continue reading “The Wordwitch: A Writer’s Life in Pictures – February”
A year ago, I was writing about Divinity Original Sin, and how the game surprised me with its rich storyline and great writing. I was already waiting for the second installment of the game, having backed it on Kickstarter in 2015, and even though the game came out later than I expected, it was definitely worth the wait.
Being a backer meant that I had access to the in-development version of the game, but even though I couldn’t wait for to play, in the end I didn’t spend much time with this version. I wanted to taste the finished product instead of guessing how it was going to look like. Continue reading “Gaming Writer’s Saturday – Divinity: Original Sin 2”
Yet another month goes by in my writer’s life. This time it was full of excitement: some planned and long-awaited, some unexpected. I also managed to be quite productive, as if with the summer gone, my body woke up from the “heat slumber”. Continue reading “A Month in a Writer’s Life – September 2017”
Darkest Dungeon was a game I had on my wish list for a while. Some months ago, my dear friend Anna decided to gift it to me as a belated birthday present, and after playing the game for a while, I can say it wasn’t a bad choice. Continue reading “Gaming Writer’s Saturday: Darkest Dungeon”
I haven’t been playing many new games lately, and the one I seem to be coming back a lot is Banished. The game was recommended to me by my ex-coworker, and even though I got it a long time ago, it took me some time to get into this entertaining and demanding sandbox-type game. Continue reading “Gaming Writer’s Saturday: Banished”
The Flame in the Flood was one of the games I found through GOG.com. The graphics looked interesting, and so did the game play featured in the trailer: sail your raft, craft all the necessary items, and survive the wilderness. How could I resist this game for long? Continue reading “Gaming Writer’s Saturday: The Flame in the Flood”
Before I even realized, another month passed by. After not so positive February, I was hoping to catch up with my projects, finish things from my to-do list, and be generally more productive than I was. How did it go? In short: not bad, though definitely not as well as I hoped for. Continue reading “A Month in a Writer’s Life – March 2017”
Even though my favorite video games are the ones offering rich stories and immersive worlds, I also like to play managerial games from time to time as they provide unique challenges, encourage planning and problem-solving. So every once a while a managerial game sucks me in for long hours, and this time it was Stardew Valley’s turn. Continue reading “Gaming Writer’s Saturday: Stardew Valley”
After a very bumpy January, I was hoping for a much better February. I planned on catching up with everything that fell behind, and was quite optimistic about it. I don’t know whether it was the winter aura lowering my mood or the stress of the previous month still lingering, but the start of the month was quite slow. I didn’t get sick, but my health definitely seemed a little bit worse (with some random pains disturbing me), and on many days I’ve found myself tired or sleepy which wasn’t helping my motivation. Continue reading “A Month in a Writer’s Life – February 2017”