The Wasted Potential of Netflix’s Dragon’s Dogma

I played Dragon’s Dogma shortly after the game came out, back in 2012 (has it really been that long already?). The gameplay was enjoyable, and the setting felt just right: dark, but not overly gritty, showing a world with little hope but without trying to shock the player or plunge them into the depths of despair. And though I might have missed the initial news of Netflix preparing an animated adaptation, once I’ve learned about the project, I was, well, hopeful. My expectations weren’t particularly high: a decent show capturing the game’s best aspects would do. And now, over a …