Yet another month goes by in my writer’s life. This time it was full of excitement: some planned and long-awaited, some unexpected. I also managed to be quite productive, as if with the summer gone, my body woke up from the “heat slumber”. Continue reading “A Month in a Writer’s Life – September 2017”
Inquisitor is a game developed by a Czech studio, Cinemax Games. This game sat in my GoG library, insignificant and forgotten, until I got a real craving for some good old-style RPG and I decided to give it a go. Continue reading “Gaming Writer’s Saturday: Inquisitor”
I played Arcanum: Of Steamworks and Magick Obscura when it first came out in 2001. I waited for the game only because three of its developers were the people involved in Fallout 2 which I loved, and Arcanum promised a similar game-play, rich story and turn-based combat. I still remember the doubtful thoughts when I’ve learned that Arcanum would not transfer me to a post-apocalyptic world, but instead invite me to the world of fantasy. What interesting and fresh could there be about fantasy in the games mostly dominated back then by Dungeons & Dragons cliches?
Oh, how little I knew. The game had charmed me, and now, after fifteen years, when I came back to the game, it’s still the same. Continue reading “Gaming Writer’s Saturday: Arcanum”
I first learned of Divinity: Original Sin when it was released, but I’ve been playing another game at that time, and I wasn’t keen on spending money on something that I didn’t know much about. Then the positive reviews poured in, and my gaming friends started mentioning it more and more often, so I added it to my wishlist, but of course, I had plenty of other games to play… But in the end I craved for some old-style cRPG, so the game got its chance. And I tell you, it didn’t waste it for sure. Continue reading “Gaming Writer’s Saturday: Divinity Original Sin”