I’ve been a fan of Fallout series since almost the very beginning of the series, back in 1998 when Black Isle Studios made the first two installments of the game. The post-apocalyptic world, so unlike the contemporary lousy YA renditions, mesmerized with the mix of great storytelling, complete freedom, and that pinch of an absurd humor that fitted right in with the world changed by the nuclear bombs.
Then, Bethesda Studios know of its Elder Scrolls series, took over Fallout and breathed new life into it. I was once – or actually twice – more lost in the world of retro sci-fi.
Yet, at the announcement of Fallout 76, I couldn’t help but wondering. An online game sounded like fun, but even if it wasn’t a massive multiplayer, and the prospect of venturing into West Virginia with a couple of my friends was enticing, gaming with other people brings a fair amount of problems. Extensive player killing, annoying players, simplified game mechanics or quests… On top of that, the studio announced there wouldn’t be any human non-player characters which required a new approach to quests and revealing the storyline. This all raised concerns. Would it live up to Fallout’s legend?
At the same time, Bethesda never disappointed me. From Morrowind through Fallout 4 to Elder Scrolls Online, not a single game had disappointed me so far. I knew I’d have to try it out, no matter what others were going to say about the game. Continue reading “Gaming Writer’s Saturday: Fallout 76”