The Importance of a Satysfying Ending

Those who follow me on Twitter probably already know that I’ve finally finished Dragon: Age Inquisition. I’ve played the game quite extensively in February, and when it became clear I’m getting close to the end, I took a break, not ready to finish it yet. At the same time I was surprised with the main plot line’s length and complexity, or what I’d rather consider the lack of them. I usually don’t rush through the games, and even though I enjoy the story, the open worlds/areas push me to explore every nook and cranny, and interesting characters make me interact …