A year ago, I was writing about Divinity Original Sin, and how the game surprised me with its rich storyline and great writing. I was already waiting for the second installment of the game, having backed it on Kickstarter in 2015, and even though the game came out later than I expected, it was definitely worth the wait.
Being a backer meant that I had access to the in-development version of the game, but even though I couldn’t wait for to play, in the end I didn’t spend much time with this version. I wanted to taste the finished product instead of guessing how it was going to look like. Continue reading “Gaming Writer’s Saturday – Divinity: Original Sin 2”