Gaming Writer’s Saturday: Darkest Dungeon

Darkest Dungeon was a game I had on my wish list for a while. Some months ago, my dear friend Anna decided to gift it to me as a belated birthday present, and after playing the game for a while, I can say it wasn’t a bad choice. Continue reading “Gaming Writer’s Saturday: Darkest Dungeon”

Gaming Writer’s Saturday: Banished

Gaming Writer's SaturdayI haven’t been playing many new games lately, and the one I seem to be coming back a lot is Banished. The game was recommended to me by my ex-coworker, and even though I got it a long time ago, it took me some time to get into this entertaining and demanding sandbox-type game. Continue reading “Gaming Writer’s Saturday: Banished”

Gaming Writer’s Saturday: The Flame in the Flood

Gaming Writer's SaturdayThe Flame in the Flood was one of the games I found through GOG.com. The graphics looked interesting, and so did the game play featured in the trailer: sail your raft, craft all the necessary items, and survive the wilderness. How could I resist this game for long? Continue reading “Gaming Writer’s Saturday: The Flame in the Flood”

Gaming Writer’s Saturday: Stardew Valley

Gaming Writer's SaturdayEven though my favorite video games are the ones offering rich stories and immersive worlds, I also like to play managerial games from time to time as they provide unique challenges, encourage planning and problem-solving. So every once a while a managerial game sucks me in for long hours, and this time it was Stardew Valley’s turn. Continue reading “Gaming Writer’s Saturday: Stardew Valley”

Gaming Writer’s Saturday: Sunless Sea

Gaming Writer's SaturdayI would have never come across Sunless Sea if not for GOG’s Summer Sale. The game popped up on the list and its cover graphic looked intriguing, so I had to learn about the game more. The trailer was climatic, the graphics beautiful and creating a dark but enchanting atmosphere, and the fellow gamers’ reviews offered a fresh approach to a rogue-like genre. Continue reading “Gaming Writer’s Saturday: Sunless Sea”

5 Ways Video Games Can Help Your Writing

5-ways-video-gamesIf you follow my Gaming Writer’s Saturday posts, you already know I love video games and share my time between writing and gaming (and few other things), but those two hobbies are not as separated from each other as one would think. I play video games whenever I feel uninspired or when I need to fuel my creativity, and in a way, video games are a part of my writing process. They might come before I even write the first word down, but they definitely contribute to my plotting, worldbuilding, and outlining (in one case, a game and its soundtrack inspired a whole novel). So when a friend asked in a writing group about video games, I couldn’t stay silent, and my response became the root of this post. Continue reading “5 Ways Video Games Can Help Your Writing”

Gaming Writer’s Saturday: Inquisitor

Gaming Writer's SaturdayInquisitor is a game developed by a Czech studio, Cinemax Games. This game sat in my GoG library, insignificant and forgotten, until I got a real craving for some good old-style RPG and I decided to give it a go. Continue reading “Gaming Writer’s Saturday: Inquisitor”

Gaming Wirter’s Saturday: Guild of Dungeoneering

Gaming Writer's SaturdayGuild of Dungeoneering was one of those indie games I’ve never heard about until it popped in my GOG suggestions, and I always hesitated to get it. The sketch-like graphics had their unique appeal, but the game play itself didn’t seem to offer enough engaging. As you can guess, I got it during one of the sales, when I accidentally watched a trailer video for the game which featured a fun song to match the not-so-serious interface. The game promised building my own dungeon and letting an adventurer in on what seemed like a digitalized version of early Dungeons&Dragons dungeon crawls. Continue reading “Gaming Wirter’s Saturday: Guild of Dungeoneering”

Gaming Writer’s Saturday: Victor Vran

Gaming Writer's SaturdayThere’s a moment in a gaming writer’s life when she doesn’t want complex storyline, character depth or non-linear game play. Instead, she wants the sheer joy of mowing through the endless hordes of monsters to remind her of the misspent youth when she lost days and night playing Diablo and Diablo 2. At such moment she thinks of Diablo 3 buried somewhere at the bottom of the box with her game discs and before she even considers digging it out, she remembers that the third installment of the third series failed at the most important aspect: being addictive. Continue reading “Gaming Writer’s Saturday: Victor Vran”

Gaming Writer’s Saturday: Arcanum

1I played Arcanum: Of Steamworks and Magick Obscura when it first came out in 2001. I waited for the game only because three of its developers were the people involved in Fallout 2 which I loved, and Arcanum promised a similar game-play, rich story and turn-based combat. I still remember the doubtful thoughts when I’ve learned that Arcanum would not transfer me to a post-apocalyptic world, but instead invite me to the world of fantasy. What interesting and fresh could there be about fantasy in the games mostly dominated back then by Dungeons & Dragons cliches?

Oh, how little I knew. The game had charmed me, and now, after fifteen years, when I came back to the game, it’s still the same. Continue reading “Gaming Writer’s Saturday: Arcanum”