A Month in a Writer’s Life – January 2019

As you might recall, I took December somewhat off to get my “game plan” ready for 2019. So, when January came, I was ready and motivated. Of course, as Red Hot Chili Peppers sang in an unrelated (and slightly explicit) song, nothing ever goes according to plan. Distraction hit me from the least expected direction, causing a lot of heartache. It’s enough to say that someone whom I considered a friend disappointed my trust in the worst possible way, and the ripples from that single event caused waves throughout my month. Yet, that unpleasant situation aside, I think it’s possible to announce my January as a moderate success. Continue reading “A Month in a Writer’s Life – January 2019”

Gaming Writer’s Saturday: Skyrim vs. The Witcher 3

Apparently I’m one of the few people who didn’t enjoy the Witcher 3 much. The critically acclaimed and multi-awarded game didn’t manage to hold my attention for very long. I played it for several weeks (so about 60-70 hours of gameplay), and then promptly returned to Skyrim which at that time I had already replayed at least half a dozen of times.

Every now and then, when I voice that unpopular opinion, I collect an interesting array of reactions: from quite derogatory suggestions that I don’t know what I’m talking about (as if preference was objective and not subjective), through preaching comments about how Witcher 3 is superior, to plain curiosity about my preference.

It finally prompted me to put my thoughts in one post, and since there hasn’t been a Gaming Writer’s Saturday entry for a while, it seems a perfect opportunity for an update.

Do I think The Witcher 3 a bad game?

When I look at Witcher 3, I see beautiful graphics, dynamic battles, and interesting quests, some with unexpected depth, some with even less expected humor. I see complexity and a potential for weeks if not months of a game play.

I definitely don’t consider Witcher 3 a bad game. As a gamer I appreciate many aspects of it… Yet, it failed to captivate me, and there are two main reasons for that.

A friend a bit too old

I admit, the first reason could be described as “it’s not you, it’s me” issue. In my teens, and then in my early twenties, I was a huge fan the Witcher book series. I read books as they came out in Polish, waiting impatiently for every new release, and then I re-read them multiple times, sprinting through the whole saga or revisiting my favorite scenes and passages.

I knew that story by heart, could name all the characters, and quote a multitude of one-liners. Now, some fifteen years later, I still remember it quite well. I’d lived in that world for so long, it hardly had any secrets. That meant revisiting all the familiar places and story lines when I was playing the game. Sure, some things had changed or were new, but the gist remained the same. It didn’t help that whenever a major character entered the scene, as soon as they introduced themselves, I instantly knew who they were and what to expect from them.

And to discover discrepancies between the books and the game world or tracing down new things was hardly enough to keep me engaged for long.
I also didn’t get to make my own decisions. Having read the book so many times, I knew what Geralt would do or how he’d behave. I knew whom he’d befriend and whom he’d love. I didn’t get to make my own decisions and create my own story. Instead, I was forced into a viewer’s position, following someone else. Which brings me to the second reason why the Witcher 3 failed to enchant me.

Not exactly an RPG

The basis of the role-playing games in its original, pen and paper version, is the character and its creation. The player has almost complete freedom when it comes to crucial character decisions: their personality, past, goals… When it comes to the physical appearance and skills, players are limited by the game mechanics and the world, but within those boundaries, they’re still free to choose whatever they want.

Yet, in The Witcher we have no choice at all. We have to play a male, a witcher, and we don’t even get to pick the name of our character or his appearance. Even the weapons and skills are limited by the character: witchers don’t use magic (the “signs” they use instead aren’t capable of affecting the game style strongly enough), and they fight with swords. So there isn’t even a choice of weapon to fit the player’s game style (there’s a crossbow introduced, but – again – it’s only support).

As a fan of pen and paper RPGs, I seek the same from their video game equivalents: freedom (to whatever extent the game is capable to offer it) and immersion. To me, The Witcher fails to deliver the first one, strongly affecting the second. Of course, the counter argument is that to make the character part of the world, some things have to be pre-defined. But Bioware proved that it can be done while still allowing nearly full freedom. In the games like Dragon Age or Mass Effect, the main characters have pieces of pre-defined history, family members, and so on, but the players still get to decide their gender, their appearance, and have a complete control over the skills and gaming style.

The freedom of Skyrim

In comparison, Skyrim offers almost ultimate freedom. Like in every game in the Elder Scrolls series, the player always start as a prisoner freed for the reasons depending on the particular game’s storyline. And after that, there’s nothing but freedom. The appearance, the skills, the game style… and the unlimited exploration.

Of course, that means the character isn’t as much a part of the story like in the Witcher or even in Dragon Age, but with the multitude of quest lines we get to fill in the gaps, engaging our the imagination, and simply living in the world instead of just being part of a story that would come to an end eventually.

Freedom also means high replayability, because each time the main character can take it into different direction, focusing on different things.

I’ve been a Nord who supported the “enemy” Empire, a High Elf who hated high-elven Thalmor agents, and an Imperial who wasn’t really interested in the politics as she explored and focused on building her perfect home at the hill overlooking the lake. I was a powerful mage, and I was a sneaky archer. I went hand to hand with the undead Draugr or killed them from afar with powerful spells. I strayed off the beaten trails to collect flowers for my alchemical experiments. Or I decided to cut straight through the mountain range instead of going around it, spending hours trying to climb seemingly unreachable rocks. The breathtaking view of the Skyrim below me was my reward.

And everywhere I turned, some sort of an adventure awaited me, ready to contribute to the story I was creating in my head.

Skyrim vs. The Witcher 3

I can understand why so many people consider the Witcher 3 to be superior: the rich and sometimes gut-wrenching story and the stunning graphics quality definitely make it a great game. And every now and then I think of trying to play it again… But I’m not a fan of returning to games after a long break and trying to figure out where I was and what I’ve done so far. I usually just start over. But in case of the Witcher 3 it means replaying exactly the same story with exactly the same character, and that’s something that doesn’t appeal to me either if the story failed to enchant me in the first place. So, in the end, I pick up Skyrim instead, create a new character, and enjoy the freedom of creating yet another story in the vast world… or of simply living in it.

Because if I’m forced to relive the story of someone else with little choice of who they are, I’d rather sit down and read a book.


This post is a part of the Gaming Writer’s Saturday series. You can check the idea behind it or browse other posts from the series.

A Month in a Writer’s Life – December 2018

December has been a bit of a blur, but come to think of it, the whole year seemed like that. Due to our move across the states, we’d lost pretty much the first four months of it, packing, organizing, settling in, and working out problems that arose along the way. In the end, it left with me with a feeling of constantly trying to catch up with everything and never being on top of my game. Yet, looking back, I can’t say it was a bad year. Continue reading “A Month in a Writer’s Life – December 2018”

A Month in a Writer’s Life – November 2018

Oh what a month it was! When I was making plans for November, I’d never thought that cutting down on my activities would mean I’d get even busier! Shortly after it started, my freelance work took over, pushing everything else to the side, and making me chase various deadlines and last minute requests. As you can guess, it wrecked havoc among my perfect schedules. But, nevertheless, it turned out to be a splendid month. Continue reading “A Month in a Writer’s Life – November 2018”

Gaming Writer’s Saturday: Fallout 76

I’ve been a fan of Fallout series since almost the very beginning of the series, back in 1998 when Black Isle Studios made the first two installments of the game. The post-apocalyptic world, so unlike the contemporary lousy YA renditions, mesmerized with the mix of great storytelling, complete freedom, and that pinch of an absurd humor that fitted right in with the world changed by the nuclear bombs.

Then, Bethesda Studios know of its Elder Scrolls series, took over Fallout and breathed new life into it. I was once – or actually twice – more lost in the world of retro sci-fi.

Yet, at the announcement of Fallout 76, I couldn’t help but wondering. An online game sounded like fun, but even if it wasn’t a massive multiplayer, and the prospect of venturing into West Virginia with a couple of my friends was enticing, gaming with other people brings a fair amount of problems. Extensive player killing, annoying players, simplified game mechanics or quests… On top of that, the studio announced there wouldn’t be any human non-player characters which required a new approach to quests and revealing the storyline. This all raised concerns. Would it live up to Fallout’s legend?

At the same time, Bethesda never disappointed me. From Morrowind through Fallout 4 to Elder Scrolls Online, not a single game had disappointed me so far. I knew I’d have to try it out, no matter what others were going to say about the game. Continue reading “Gaming Writer’s Saturday: Fallout 76”

All the Novels I Write – the 2018 Edition

Back in November 2016, I shared the list of all the novels I was writing at the time. They were in different stages, from rough outlines to drafts that had been revised many times. Since two years have passed, I think it’s time for an update. So, if you’re curious what many projects I’m currently working on, dive right in! Continue reading “All the Novels I Write – the 2018 Edition”

A Month in a Writer’s Life – October 2018

As the year comes close to an end, I feel like I’m finally regaining my footing. I never expected that the move across the States that happened back in March would affect me so much and for so long, but it also came with a few other changes in my life, including starting to work more intensively as a freelancer. So the process of “getting back to the routine” was constantly disrupted, and whenever I felt like I was just getting there, something else came up. I’m still behind a few things, and I have little hope to catch up, but I’m doing my best moving forward. Continue reading “A Month in a Writer’s Life – October 2018”

The Wordwitch: A Writer’s Life in Pictures – October

In October, I was busy drawing dragonflies some of you have already seen on my Facebook page or Instagram as I was taking part in the #Inktober challenge, but it didn’t mean that I forgot about the Wordwitch. Continue reading “The Wordwitch: A Writer’s Life in Pictures – October”